Learning outcomes
Tamariki take part in a movement-based class activity, involving listening and reponding to prompts.
Tamariki take part in a movement-based class activity, involving listening and reponding to prompts.
Even a small amount of movement will increase the flow of blood (oxygen and glucose) to the brain, boosting alertness and focus.
Another focus of this game is to have the class connect as a team, because when we feel connected, it’s a great boost for our mental wellbeing. The potential for this will increase over time, as you progress the game.
Create a clear space in your room, or head out to a soft grass area.
Commands to try
Once you've played lots and they have the hang of it, invite tamariki to make up new commands and actions for the class repertoire. And play the game a bit faster.
You could also introduce an elimination component, where players who do not follow the correct command, sit out and watch, and you play until just one person is left (your winner!)
Another options is to add some fun two-player options, like:
If you think it may be useful for whānau to have some Pirate Play fun at home, simply copy and paste the following 'blurb' into an email or your home-learning programme as an introduction.
In the classroom we've been using a drama-based Pirate game as a team game to have some fun. The tamariki appear to really enjoy it and may also enjoy it at home too, with you and the whānau.
Sparklers at Home has the same activity we're using in the classroom Pirate Play, but adapted for use at home. It's guaranteed to have you all laughing - which is actually really good for wellbeing!